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How we can learn with quest games? Erasmus+ youth exchange

What is the quest? Can it learn something?

We believe that non-formal learning methods can be very effective in the study of important social problems through the prism of non-standard work. This helps to reveal critical thinking, to see the situation from the unusual parties and to perform together the whole picture. Quest games are one of the interesting ways in which young people can use their creativity, imagination, logic and other skills at the table to create an interesting challenge that must be addressed in order to achieve the goal of the game.

Therefore, the Cultural society “Alternate reality” decided to realize a youth exchange project aimed at the development of quest games in which it would be possible to explore important topics such as human rights and social integration.

Young people from 4 countries: Latvia, Cyprus, Sweden and Hungary will come together to learn more about human rights and to discuss a number of training assignments on this topic, and to create interesting quests on the subject.

The Project was approved by the International Agency of the youth programme in 2019, and we appreciate this opportunity to engage youth in such an interesting project.

the Project consists of 2 parts and will be held in two countries:

ATTENTION! Dates are changed due to COVID-19 pandemia restrictions

19.02.-28.02.2021 Agros, Cyprus

29.03.-07.04.2021 Luznava, Latvia

28 young people will participate in each part of the project and share their created quest games with the local youth to help them to develop their creativity and unbiased thinking, entrepreneurial, analytical skills and, as a result, learn more about human rights and social inclusion.


The project Quest – the best! was financed with the support of European Commission’s “Erasmus+: Youth in Action” administered in Latvia by the Agency for International Programs for Youth. This publication reflects only the author’s views, and the Commission cannot be held responsible for any use which may be made of the information contained there in.
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